Currentbasestate
WebAug 25, 2013 · currentBaseState = anim.GetCurrentAnimatorStateInfo(0); gameObject.transform.LookAt(playerTransform);} In line 3 of the previous code, we determine the current state for our animation. In line 4 of the previous code, the transform component of the current game object is oriented so that it is looking at the First Person … WebMay 3, 2013 · You are probably looping they jump animation (plays until it you let go of the button) while your old jump animation is set to not loop (so it only plays only once per button press). Check out this page for some help. As far as the script goes, it looks fine (then again, I have only a little experience using Unity3D).
Currentbasestate
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WebSo to disable the gravity of a specific GameObject you can write: rb = GetComponent (); rb.useGravity = false; And another option (I never tried … Web1 day ago · Bracing followers for possible charges, Trump has taken to denouncing the case as a "boxes hoax" that is based on a civil law, the Presidential Records Act. "This fake …
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WebThese are the top rated real world C# (CSharp) examples of UnityEngine.AnimatorStateInfo.IsName extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C# (CSharp) Namespace/Package Name: UnityEngine. Class/Type: AnimatorStateInfo.
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